![]() Man, the quality is off the chain you guys should be really God damn proud of what you accomplished. Prodeus looks freaking incredible, you can totally tell you guys are not just Devs but are also hard core gamers for real / legit \m/ it show in the game. Holy Shit!!! OMG, this makes Ion Maiden look like garbage, I wish I could refund it and give you the money I spent on it. I really like that they are going for what they want instead of abiding by the so-called rules. ![]() Not everything has to be 100% retro, as you've already pointed out that would get old real fast. The level design is old school with hints of Doom 2016 (mainly the way they seem to handle enemy spawns and monster closets), the shooting is a mix of the "point-and-click" mechanics of old FPS and the ADS focused modern stuff etc., that sort of duality is what the graphics are going for too. The aim here is not to make a retro shooter but to make a nice indie FPS that mixes the old with the new. It has multiple purposes though: you will be able to choose between the 2D sprite aesthetic and the original 3D models in the final game as shown here:Īnd if you really look at it without being biased towards authentic retro graphics / a retro engine (that happens a lot around here to nobody's surprise :lol:) I think what you'll find is that the visuals make sense in the context of the game. I think the tech is neat the way it portrays models as low-res low-framerate sprite animations, but to actually use it in the game to evoke "retro" is weird, yes.
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![]() The bartender also operates a fishing charter, and one highlight of our trip was a morning catching yellowtail snapper which he deftly filleted at the dock. The staff is chipper and helpful, especially during happy hour around the pool. The resort is small, with only about 25 units, and while it's just off the main highway the feeling is quiet, cozy solitude. ![]() First the good stuff: The location, at Mile Marker 80, is exceptionally convenient to most of the Florida Keys' attractions, with a wide variety of excellent restaurants and shopping choices close by. and, on the whole, we agree after spending a recent week at Pines and Palms. Key West is a party area, have fun, say hello to the Hogs Breath, Sloppy Joes, and Margaritaville. We stayed in one and barely slept because of the noise. Stay away from the B&B's for the most part right on Duval. Pier House is nice but expensive, good location though. Hilton, right at the very end of Duval area, quiet, in a Marina, reasonable, nice pool and jacuzzi's, overlooks the water. ![]() 2 options-Holiday Inn reasonable prices and quiet, right on Duval mid-street, no beach. There is not alot of parking on Duval and I am sure that if you are drinking like everyone else you dont feel like driving anyway. If you plan on spending much time on Duval partying, you will want to be closer to the action. I have stayed at the Hilton, Marriott, and Duval House (B&B) the Marriott has the small beach as the other writer has mentioned but in my opionion is too far from everything that is going on. There are very few hotels on the beach and if they are there is hardly any beach to speak of. Truthfully, beaches are not the main priority when going to Key West. Leslie, I am guessing that you have never been to Key West before from your questions. Hundreds of other luxury resorts on six continents, there's no denying the sybaritic fun of staying at Pier House. Writers to call Pier House "the finest resort on earth." While that statement will generate smiles from Everywhere, the Key WestĪtmosphere prevails (the indolent, carefree, counterculture city is right outside the front door), creating a mood that has caused several travel In addition to its comfortable, elegant rooms, the hotel has four separate dining areas, a spa with fitnessįacilities, and all the other amenities associated with a four-star resort. There is a small, white-sand beach, and a lounging-raft about thirty yards into the sea. The 142-room Pier House is a crazyquilt of two-story buildings containing units of differing size, no two of which are alike except for their high quality, insouciant, tropical decor and furnishings: wicker chairs, ceiling paddle fans, bathrooms that occasionally contain Jacuzzis and bidets, other units with gaily beflowered comforters, and all of the units surrounded by the lushest tropical growth you can imagine. Low-season rates (March 16 to December 24) are $195 standard, $250 for garden-view rooms, $300 for spa rooms, $350 for harborfront rooms. High-season (December 25 to March 15) are $275 for standard rooms, $335 for garden-view rooms, $400 spa rooms, $450 harborfront rooms. ![]() Squarely within the historic Old Town of Key West. Below I've printed a review from one resort that Frommer's recommended, which I visited for its spa services while I was there and I thought it looked very nice (didn't check out the rooms or the beach however - but the grounds were pretty & the spa was excellent). Leslie: I sent you an e-mail earlier today with responses to a bunch of the questions you asked, but you may not have gotten it yet (hopefully you will). lpl files should really not depend on the working directory of RA. Ideally though, RA should convert relative paths to absolute paths before passing them to cores, because relative paths in. I changed DOSBox-core to convert the relative path that RA passes to an absolute path instead, so that it still works after the core changes the current working directory. conf files together with the game itself and be able to copy the whole directory somewhere else.) conf file is in, so that mount commands in. The -core and -SVN cores change the current working directory to directory the. From there, you can execute the desired programs: C:\> SETUP. game-folder/ You should now have a DOS prompt whose working directory is the one specified above. What RetroArch should really do is resolve relative paths to absolute paths when passing them to the core, because only RA actually knows which directory the playlist file is in. A simple way to run DOSBox is to place your DOS game (or its setup files) into a directory and then run dosbox with the directory path appended. This is only working by accident basically. ![]() (I'm on Linux.) So any relative paths in playlists were relative to /tmp. It wasn't working for me because I set /tmp as the working directory in my RetroArch shortcut. \ part is mandatory for a normal executable, but I don't know how cores get past that, they must assume RetroArch.exe run dir as the working dir, something which DOSBox-core/SVN does not seem to be doing. If standalone DOSBox were to be used as an example, the correct relative path would have been this (assuming cores as the working dir):ĭOSBox.exe -conf ".\roms\DOS\Call of Cthulhu - Shadow of the Comet\nf" The first thing this indicates is that the path has been handled to the core exactly in the same way as every other core, and the core starts the first time around but stops at the DOS prompt as if no config file argument was given. : Using content: roms\DOS\Call of Cthulhu - Shadow of the Comet\nf. This is what I get with DOSBox in the log file with a relative path in the playlist: It seems that it's the core that does not translate the relative path correctly, I don't think RetroArch has a different handling of playlist paths depending on the core. |
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